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Mad riders game
Mad riders game









Although pulling off a combo of aerobatic maneuvers doesn’t feel as agile as comparable extreme sports titles, opportunities present an intriguing risk-reward gamble. What are the game’s strengths? Whereas Nail’d felt a bit bare without the ability to perform stunts, Mad Racers’ integration of tricking is to be commended. Within an hour gamers will master being able to steer the trajectory of their ATV while in the air and will be accelerating the speed of the game even further by earning boost for power sliding, stunting, dropping on targets or picking up strategically placed red icons strewn around each track. Initially, races can feel like being dragged downstream by a manic river as players’ rocket around unruly bends and jump over huge landmasses. With Mad Racers, players careen riotously through almost every curve and each jump threatens to end in a manic wipeout capable of killing the most resilient stunt man. One of the most engaging elements of many arcade racers is the persistent sensation of being on the threshold of disaster. With the release of Mad Racers for the Xbox 360 and PlayStation 3, the Ostrów Wielkopolski-based studio manages to escalate the thrill factor while plunging the price of admission- a feat nearly as adventurous as any of the game’s breakneck races. Like cherished coin-op titles such as Hydro Thunder or SEGA Rally Championship, Techland’s game dispensed its own set of madcap physics, permitting players to perform wonderfully implausible feats as they hurtled toward the finish line. What is the concept? With a retina-searing sense of speed and an incessant succession of death defying jumps, 2010’s Nail’d brought gamers back to an era when racing titles offered doses of big, dumb fun for a token or two.











Mad riders game